cover logo

Made with

Unity

Language

C#

Time taken

6 months

Description

A deck-building action platformer with roguelite elements. Dash, dodge,

upgrade, and climb as a viking on a quest to rescue his princess!

Clips

Lobby Level with unlockable shops

Proceduraly generated room placement and deck building

Minibosses

What I've learned

Unity Shader Graph

Effective ways of using Scriptable objects

Firm grasp on using Coroutines

Tweening animation

Music making basics

Unity Input system

Normal maps

Raycasts and line renderers

Modular scripting

Thoughts

The achieved goal was to make a flexible and scalable project. My final college project.

It is currently on pause as I'm working on a mobile game with MatchUp Games.

By far the largest project I've done yet and I've learned so much along the way.

I aim to flesh it out into a Steam release