Made with
Unity
Language
C#
Time taken
6 months
Description
A deck-building action platformer with roguelite elements. Dash, dodge,
upgrade, and climb as a viking on a quest to rescue his princess!
Clips
Lobby Level with unlockable shops
Proceduraly generated room placement and deck building
Minibosses
What I've learned
Unity Shader Graph
Effective ways of using Scriptable objects
Firm grasp on using Coroutines
Tweening animation
Music making basics
Unity Input system
Normal maps
Raycasts and line renderers
Modular scripting
Thoughts
The achieved goal was to make a flexible and scalable project. My final college project.
It is currently on pause as I'm working on a mobile game with MatchUp Games.
By far the largest project I've done yet and I've learned so much along the way.
I aim to flesh it out into a Steam release